Life is Strange: True Colors - A slice of life, hope, and good vibrations
Embrace the quiet moments. This may not sound exciting, especially for a game. But my first entry into the Life is Strange series left me with a newfound appreciation for reflection; the space in-between the quiet moments we have with ourselves when we think about our lives and plant our next steps.
Life is Strange: True Colors is a narrative based, slice-of-life story. You play as Alex Chen, a young woman reuniting with her brother Gabe. Alex is intelligent; introspective, yet not afraid of meeting new people and striking a conversation. Throughout the story, you'll meet community members, develop relationships, leverage them to uncover a mystery, and, dare I say, shape how Alex comes to terms with her past trauma.
The beauty of this medium, unlike movies or books, is you are an active participant shaping the story. This is not a full fledge open world RPG, ala Red Dead Redemption or GTA. Yet your gameplay shapes the life Alex decides to live for herself. And like a good movie or novel, you'll immerse yourself in Alex's story and reflect how it pertains to your life.
Yes, life is strange. Learning through a fictitious experience, but this is one story, you should not miss.
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| Stay for a while |
I will preference, I'm slightly cheating with this replay. Luckly, my Game Genie is on. (Insert proverbial dated generational joke. The beauty of nostalgia).
I never finished my first playthrough, only a mere five minutes played before my attention drew elsewhere. To have missed this game would have been a huge mistake. Relieved this replay unlocked this experience for me. I expect another True Colors replay in my future along with other plays in the series.
The game is set in the fictional town of Haven Springs, Colorado circa 2019 (game released in 2021). And what a setting it is!
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| Greetings from Haven Springs! |
Haven Springs is stunning. A small town entrenched by surrounding mountains breathes a peaceful calm serenity that fosters a tightly bonded community.
Give developer Deck Nine their flowers, a rose perhaps (play it, you'll get this reference), for their creative effort. For a ten-to-fifteen-hour long game, the balance between quality to length is outstanding. Nothing feels frivolous or unnecessary.
It's refreshing not having to return to the combat portion of a game. No, there isn't any here, but by no means does it make for a lesser game, far from it. I appreciate this play forcing me outside my comfort zone.
The reflective moments surprisingly stood out the most to me. Moments alone, Alex sits and contemplates meaning and impact of story events. Immersed in her environment, the game's camera lingers at different angles while music plays in the background (an excellent music soundtrack, BTW). These 'pauses' pull you in. Letting you take a beat to recognize plot impact and ponder what's next. While you have the option to move forward, I've never felt in a game so compelled to simply sit and take it all in.
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| Good vibrations |
Alex's 'true colors' ability enables her to gain character insights, but a what costs? Does she reveal information to jeopardize a relationship? Will her actions have the desired effect? Does she put others aside to service her motives to solve a mystery? There isn't a distinct mortality system, ala Red Dead Redemption II, but your decisions as Alex shape major narrative points.










