Dispatch: Somebody Save Me
Clenching my controller, credits roll, outro music plays over a summary of my game decisions. Tones, rhythms merge eliciting the emotional pitch of game events. Almost like a wave, its energy submerges you and lifts you forth above the water. You float, buoyed by a strong emotional high. A continue button crawls upward. I rush to select it and am pulled forward again; Propelled by this very immersive, alive world. Dispatch is a rare game. One that will stay with me for a while. This isn't something I write lightly. It comes rarely but this is one of a handful of times I can recall this sensation; a longing for these characters and world as the story ends. I'm utterly engrossed in it, hurtling towards the next episode. Is it the palpable relationship development, modern context and sensibilities, or is it simply a work of narrative magic? I don't know. I do know that I keep racing towards it as if I'm really there as ever more a part of Robert Robertson and Z team...



