God of War Ragnarök: Gravitas, Knowledge, Hubris
Severity brims beneath acts to protect loved ones. Decisions weigh heavy. These characters may be gods but face human problems: loss, legacy, denial. Dare say, they encounter our hardest challenge. Seeing your blind spots and opening your eyes to a different view. Kratos and son, Atreus, vigorously believe their paths are right; They beam with great conviction. More fervor than the visceral and very well constructed combat of Ragnarök. Shields, literally and metaphorically, deflect danger, yet create barriers and doubt between one another. Whether his stoicism, grief, trauma, or all of the above, drive Kratos to mask danger from his growing son. Does it consume him? Can he change? Will his hubris pass to Atreus? This game answers, beautifully, "Knowledge is not always a burden." World-building is masterfully crafted by developer Santa Monica Studios. Built from the foundation of 2018's God of War, this entry expands, refines, and grows an already deeply fleshed-out world...